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The PTU is designed to be a staging environment where we can deploy builds for players to test before they go to the Live servers and general availability to all alpha players. We also have performance and optimization work in each phase to complete as the games increase in size and complexity. The PTU is specifically pre-Alpha Live release content and builds, used to verify and prepare for a release to all players.īoth games, Star Citizen and Squadron 42, have many features still in design phase, development, and testing. Each Live release gets us closer to a feature complete Alpha.
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We only open the PTU servers when we have release candidate builds to test for an upcoming release.Įven though we call it the Live service with PTU release candidate builds, the game is still very much in the Alpha stage of development. The PTU is not always available and attempting to login when it is not active will give an error. A testing phase includes a date range for testing, set features per release and build, and wave invites for required account badges. Then players and internal staff (QA, Development, Ops) will access the environment for testing. Development Operations (Ops) will select the best working build and deploy it to the PTU servers.
#Star citizen ptu Patch#
The Public Test Universe will be started up when a large patch is nearing task implementation lock. The PTU also includes the Evocati Test Flight group, an advance team of player testers. This environment exists to allow public testing phases of unreleased patches of the game and platform, but under tight access control.Īccess to the PTU requires an invitation and is handled in waves to control the amount of players in the environment based on testing needs. The PTU (Public Test Universe) is a replica environment of all servers needed to operate the game and the platform.
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